Archive for the 'algorithms' Category

In the last months everyone noticed that everyday, new components and frameworks on 3D have been developed and released to the Flash community. I’m writing this article, because even me that check everyday lots of posts and articles in the Internet, start to be lost in the middle of lot’s of information and new resources [...]

Creating a particle system in Flash may sound difficult, but as Seb Lee-Delisle shows you, it’s not rocket science. This tutorial is a great way of getting into programming simple physics and movement. More importantly, it shows that you can produce some beautiful particle effects with straightforward ActionScript.

Seb made a great demo on PV3D “touchable” particles. He has released the source also, so you can find out how to do your own PV3D particle system and play with it.

Great article taking you to create 3D graphing applets using the Adobe Flash CS3 programming environment with the ActionScript 3.0 language. After working through this material you will be able to build a fully customized 3D graphing application (using either a function in two variables or parametric equations) using your own instructions, color schemes and [...]

Seb has just posted a great 3d vector math example. The next step will be implementing it with papervision 3d. So keep an eye on it.