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	<title>Comments on: Tutorial &#124; Away3D PathExtrude: Cords &amp; Ribbons</title>
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	<link>http://flashenabledblog.com/2008/06/16/tutorial-away3d-pathextrude-cords-ribbons/</link>
	<description>A Blog covering Air, Flash, Flex, Illustrator and Photoshop</description>
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		<title>By: Robert</title>
		<link>http://flashenabledblog.com/2008/06/16/tutorial-away3d-pathextrude-cords-ribbons/#comment-16746</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Fri, 15 Aug 2008 14:22:30 +0000</pubDate>
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		<description>No doubt that you show fascinating stuff! But considering the fact that it is a tutorial, I have to critisize its incompletness. Being new to Away3D I just can&#039;t tell why you don&#039;t mention to import pathExtrude while you mention to import the animators.data.path.

Also, you nowhere explain what &quot;mat&quot; is supposed to be.

I think you also should post the complete source code!

As I said before: those who are more familiar with Away3D already, will find their ways. But noobies wil just get stuck. 

Please get more into detail or at least post the complete source code!

Thanks!
Robert</description>
		<content:encoded><![CDATA[<p>No doubt that you show fascinating stuff! But considering the fact that it is a tutorial, I have to critisize its incompletness. Being new to Away3D I just can&#8217;t tell why you don&#8217;t mention to import pathExtrude while you mention to import the animators.data.path.</p>
<p>Also, you nowhere explain what &#8220;mat&#8221; is supposed to be.</p>
<p>I think you also should post the complete source code!</p>
<p>As I said before: those who are more familiar with Away3D already, will find their ways. But noobies wil just get stuck. </p>
<p>Please get more into detail or at least post the complete source code!</p>
<p>Thanks!<br />
Robert</p>
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