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	<title>Comments on: FreeSpin 3D &#8211; A very promissory 3D Flash Component</title>
	<atom:link href="http://flashenabledblog.com/2008/04/15/freespin-3d-a-very-promissory-3d-flash-component/feed/" rel="self" type="application/rss+xml" />
	<link>http://flashenabledblog.com/2008/04/15/freespin-3d-a-very-promissory-3d-flash-component/</link>
	<description>A Blog covering Air, Flash, Flex, Illustrator and Photoshop</description>
	<lastBuildDate>Tue, 27 Oct 2009 14:26:42 +0000</lastBuildDate>
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		<title>By: Cool Riot</title>
		<link>http://flashenabledblog.com/2008/04/15/freespin-3d-a-very-promissory-3d-flash-component/#comment-15603</link>
		<dc:creator>Cool Riot</dc:creator>
		<pubDate>Thu, 05 Jun 2008 21:22:13 +0000</pubDate>
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		<description>Promissory Indeed

It supports real-time texture change. 
I do see it catch on especially with designers.

Cool Riot (AKA Riot City Blues)</description>
		<content:encoded><![CDATA[<p>Promissory Indeed</p>
<p>It supports real-time texture change.<br />
I do see it catch on especially with designers.</p>
<p>Cool Riot (AKA Riot City Blues)</p>
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		<title>By: stephanie</title>
		<link>http://flashenabledblog.com/2008/04/15/freespin-3d-a-very-promissory-3d-flash-component/#comment-15103</link>
		<dc:creator>stephanie</dc:creator>
		<pubDate>Wed, 16 Apr 2008 16:27:49 +0000</pubDate>
		<guid isPermaLink="false">http://flashenabled.wordpress.com/?p=1019#comment-15103</guid>
		<description>I downloaded and tried. It was way too buggy for a beta release...more like alpha. It has to go to a server with your .3ds file to convert to their own proprietary format and only 2000 faces max, which hung and never converted. It hung when trying to import textures for .3ds file. The examples on the web site were very large file sizes. The one bright side was the interface design. It was graphically rich and easy to follow.

This will be a commercial component if/when it makes it out of beta. My own opinion is that I don&#039;t see this catching on as a pay component but I wish them well in their efforts.</description>
		<content:encoded><![CDATA[<p>I downloaded and tried. It was way too buggy for a beta release&#8230;more like alpha. It has to go to a server with your .3ds file to convert to their own proprietary format and only 2000 faces max, which hung and never converted. It hung when trying to import textures for .3ds file. The examples on the web site were very large file sizes. The one bright side was the interface design. It was graphically rich and easy to follow.</p>
<p>This will be a commercial component if/when it makes it out of beta. My own opinion is that I don&#8217;t see this catching on as a pay component but I wish them well in their efforts.</p>
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