A Custom 3D Surface Class in AS3

In this tutorial we build on the last example from flashandmath previous tutorial “Simple 3D Drawing in Flash CS3″. We use the 3D engine we created there to build a collection of highly customizable 3D surfaces. We show on the next page how to begin by openning a file from the previous tutorial and adding examples to it. Then, in order to make our code easy to use and customize, we encapsulate the Timeline code in a custom AS3 class, SpinSurfaceBoard.

Read the tutorial


Leave a Comment